World IT

"Byte By Byte, Putting It Together: Electronic Editions of Musical Theatre Texts"
by DOUG RESIDE (MITH) While many humanities scholars have explored how computers might assist them in their work, there have been very few attempts to use electronic tools to study the musical. Musical theatre seems particularly well-suited, though, to the multimedia capabilities of the modern PC. This presentation will explore the...
"The Digital Docket: Information Retrieval Meets Political Science"
by JIMMY LIN (College of Information Studies) Previous research of judicial systems has faced a trade-off between large scale quantitative inquiries focused on readily-counted behaviors, and smaller studies that allow closer examination of legal texts. I will talk about the Digital Docket project, an NSF-funded collaboration between University of Maryland's Government...
"Xerographers of the Mind: The Lost Idea of the Photocopy" by LISA GITELMAN
Part of a larger in-progress project on textual interface, "Xerographers of the Mind" seeks to recover the idea of the photocopy, an idea so lately corrupted by our intuitive knowledge of things digital. To do so, it addresses famous photocopies of the 1960s and 1970s especially the Pentagon Papers...
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Rice University's Fondren Library and Humanities Research Center, in partnership with the Maryland Institute for Technology in the Humanities (MITH) at the University of Maryland, was awarded a 2007 National Leadership Grant from the Institute of Museum and Library Services for $979,578. Rice University, in partnership with the Maryland Institute for...
MITH Podcasting Now Live!
MITH is pleased to announce that we have begun regular Podcasting of our popular Digital Dialogues seminar series: http://www.mith2.umd.edu/programs/digitaldialogue/podcasts.php We have three Podcasts from recent Digital Dialogues already available, including talks by Rice University's Chuck Henry on scholarly electronic publishing, Brown's Vika Zafrin on collaboration in the digital humanities, and game studies...
Narrative, Fiction, and the Cultural Reception of Videogames"
by STUART MOULTHROP (University of Baltimore, School of Information Arts and Technologies) When even the most perceptive scholars based in traditional, typographic forms of literacy turn their attention to videogames, the results can be disconcerting. Two of the best in this line, Janet Murray and James P. Gee, both falter notably...
November 7th Digital Dialogue: Vika Zafrin presents "The Virtual Humanities Lab and the Evolution of Remote Collaboration"
November 2nd, 2006 A MITH Digital Dialogue Tuesday, November 7, 12:30-1:45 MITH Conference Room, McKeldin Library B0135 "The Virtual Humanities Lab and the Evolution of Remote Collaboration" by VIKA ZAFRIN (Brown University) The Virtual Humanities Lab was a two-year project, generously supported by the National Endowment for the Humanities for 2004-06. ...
"A Candid Chat About the NEH's Digital Humanities Initiative"
by BRETT BOBLEY Digital technology has changed the way scholars research, preserve, and present humanities materials. The NEH, through its Digital Humanities Initiative (DHI), has taken a leadership position in bringing these new technologies to bear. In 2006, the American Council of Learned Societies released Our Cultural Commonwealth, which is their...
MITH Conference Room, McKeldin Library B0135
"From ARPANET to the Internet: How a Military Project became a World-Wide Cultural Phenomenon, 1970-1995? by PAUL E. CERUZZI The emergence of a commercialized Internet is a very recent phenomenon. Historians and other scholars have examined its early history, especially its origins in the military-sponsored project ARPANET, named after the Defense Department's...